GenUI for DeepSeek Harness: interactive UI components rendered inline in assistant replies via the dsh-ui fence — layout, charts, plots, forms, quizzes, mermaid, 3D scenes, and an action event loop back to the model. Ships the fence-teaching host plugin, the browser renderer (client half), and the genui skill.
在 DeepSeek Harness 终端运行:
dsh plugin --profile web add omdsh-dev/dsh-genuiGive the model's answers a face — the text is still there, and an interactive UI is already live.
🔌 Ecosystem: the repo carries the
#dsh·#dsh-plugintopics — welcome to be listed by @dsh-plugin.
dsh-genui turns a model reply into a safe, interactive DSH surface. Ask “how are this month’s orders doing?” and the answer can include a sortable data panel, a native video, a draggable plot, a local quiz, or a persistent session panel — without replacing the surrounding text.
| If you want to… | Go straight to… | What you can verify |
|---|---|---|
| See the complete DSH flow first | 40-second real walkthrough | Components are rendered inside a real DSH conversation. |
| Inspect concrete UI outputs | Three real outputs | Monitoring, function plots, and composable layout primitives. |
| Try it in your own DSH | Quick start | A public npm install, a prompt to run, and an activation check. |
| Learn the JSON language | Component syntax | The supported, guarded dsh-ui component specification. |
No concept mockups. The recording and images in this section are captured from
dsh-genuirendering in the DSH interface. Use them to see the actual visual language before installing.
Click the preview to download the original MP4 if the GitHub player is unavailable.
The walkthrough moves from an answer-embedded panel through forms, plotting, Mermaid, and 3D-oriented components. The player does not auto-play. If it does not load, use the original MP4; the four-step prompt sequence is documented in demo-prompts.md.
Real output: refresh/reset controls, time-range selection, statistics, charts, and a service table live inside the assistant reply.
Real output: `plot` renders curves while sliders, reset, and animation controls update the graph locally.
Real output: typography, grid, card, and row/column primitives combine into a hierarchy the model can describe declaratively.
The plugin ships two rendering channels and picks one automatically after the host activates its browser module:
fence-registry extension point (newer dsh builds), fences register through the host's streaming render pipeline and behave seamlessly with the host;md-code-block surface, the deepsuite-style .code-block / .code-block-small surfaces some host builds render instead, and — as a structural backstop — any element whose banner labels it dsh-ui and contains a <pre> body. If your dsh build renders fences with a different class name, they still render (and a one-time console warning tells you the host DOM drifted).Whichever channel is active, components, interactions, panels, and persistence behave identically.
The repository ships both renderer channels, the host plugin, and the built browser bundle. The host still owns client activation and must provide the slots and sessions services. A downloaded client.js or a ModuleLoader cache entry proves only that bytes arrived — successful activation always prints [genui] client active; fence-channel=registry|dom. If that line is absent, fix package/profile identity or host activation first; DOM attributes such as data-streaming and data-chat-anchor-key are optional fallbacks, not installation prerequisites.
| Plain answer | With dsh-genui |
|---|---|
| "Revenue this month: ¥128,430, +12.4% MoM — watch the conversion rate." | One line of analysis + three stat cards (revenue / orders / conversion), a trend chart, and a progress bar rendered right beside it |
| Want to see more? Type another question. | The panel already has "Refresh" / "Switch view" buttons — click, and the model updates the data |
Prerequisites — all required:
^0.1.2-rc.1 || ^0.1.5-alpha.1 (dsh-genui 0.9.9 requires this DSH release line; users on DSH <=0.1.1-rc.x should use dsh-genui 0.9.8)pnpm on your PATH: the dsh plugin command depends on it. If missing: corepack enable (or npm i -g pnpm), then open a new terminal and confirm pnpm -v prints a versionInstall and activate in DSH (one command, all dependencies included):
# Public npm package (works without an npm account)
dsh plugin --profile web add @changfenhuang/dsh-genui
To add it only as a Node dependency in an existing project:
npm install @changfenhuang/dsh-genui
npm installonly adds the dependency; it does not register the plugin with DSH. Usedsh plugin addabove when installing it into DSH.
⚠️ Don't use
link:on a freshly cloned directory —link:does not install the plugin's dependencies (mermaid / three / react), so the renderer will break. Use the npm command above for normal installation; reservelink:for local development iteration (see below).
@omdsh-dev package nameIf you installed from github:omdsh-dev/dsh-genui before v0.9.2, pnpm may keep the dependency under the old @omdsh-dev/dsh-genui key even though the repository now declares @changfenhuang/dsh-genui. The loader resolves plugins from the profile's dependency keys, so a later reinstall can then fail with Cannot find package '@changfenhuang/dsh-genui'. Re-add the plugin under its current package name:
dsh plugin --profile web remove @omdsh-dev/dsh-genui
dsh plugin --profile web add @changfenhuang/dsh-genui
This migration is required once for old GitHub-spec installs. New installs should use the npm command above and will use the current dependency key.
After the command completes, restart dsh web and hard-refresh the browser. In a new session, say:
Use dsh-ui to draw a stats dashboard with a sortable service table.
You should see the reply turn into an in-place dashboard rather than a code block. For an unambiguous technical check, open the browser console: successful activation prints [genui] client active; fence-channel=registry|dom.
cd dsh-genui
pnpm install
dsh plugin --profile web add link:$PWD
| Surface | First thing to try | Observable behavior |
|---|---|---|
| Data | Ask for an order or service dashboard | stat, table, chart, and progress appear inside the reply; supported numeric table values sort numerically. |
| Media | Ask for an audio or video reference | Browser-reachable media plays inline, with poster/aspect-ratio and failure states. |
| Exploration | Ask for plot with a parameter |
Dragging sliders redraws the curve locally and immediately. |
| Feedback | Ask for a short quiz | The UI grades and explains locally; only the next model step needs an action. |
| Workspace | Ask for /panel or panel: true |
A persistent, resizable session dock is updated in place. |
The following is the detailed capability reference. Every behavior is constrained by the whitelisted dsh-ui specification; see SKILL.md for the JSON syntax.
Answer-as-UI: components are embedded in the reply and appear as they stream — no waiting for the whole message
30+ components: cards, tables, charts, forms, tabs, accordions, file trees, timelines, diffs…
Native media: audio and video play inline from browser-reachable http(s) or same-origin relative URLs, with user-controlled playback, video posters/aspect ratios, and visible failure states
ECharts integration: the echart node renders full ECharts charts with theme-aware colors, tooltips, and legends. Two modes: preset shorthand (preset: 'bar' | 'line' | 'area' | 'pie' | 'scatter' + data/series) for quick upgrade from the chart node, or full option (option field) for custom chart types, dataZoom, visualMap, and other advanced ECharts features. The echarts engine (~1 MB) is lazy-loaded on demand — the main bundle never carries it, and conversations without echart nodes never download it- Function plots: plot draws curves; parameter sliders redraw in real time, with optional auto-animation
Quiz: quiz grades on click with explanation and retry; with action, the answer is also sent back to the model (grading stays local and instant)
Local grading (submit): a multiple-choice set = one radio per question with group + answer (correct answer) + explanation, plus one submit button — after the user answers everything and clicks once, the score, per-question right/wrong, and explanations appear right in the UI with zero model round-trips; the quiz then locks, and "retake" resets locally (optional resetAction notifies the model). Questions without an answer fall back to an aggregated action (fields collects every input with an id)
State persistence: answers, submission locks, and input values are saved per "session + content fingerprint" — refresh or reopen restores everything; re-rendering identical content keeps user state; new content starts fresh; LRU cap of 200 blocks
Form semantics: input Enter / textarea Ctrl+Enter submits immediately (submit:true), no blur needed; fields with an id are collected into the submit's fields
Secrets ban: GenUI must never ask for passwords, API keys, access tokens, recovery codes, or other secrets; even if a password input appears, it stays masked, is never persisted, and never enters form collection
Local-first principle: state changes the UI can do itself (grading, quiz checking, resets, expand/collapse, selection) always happen locally and instantly; actions are reserved for things that genuinely need the model (generating new content, running tools, next-step suggestions)
Honest interactions: interactive components must carry action; buttons without one render disabled (kills the "looks clickable, does nothing" fake button); buttons with action show instant "triggered" local feedback (proof the local event fired, not that the model received it)
Event loop: buttons/switches/inputs/dropdowns/checkboxes/radios/textareas/quizzes carry action; click or blur sends back to the model, which updates the UI; same-name actions are debounced with a 300 ms trailing edge — rapid clicks merge into one (last value wins)
Tool channel: the render_ui tool renders the same spec as a card in the tool row (deliverable-style UI goes through the tool, answer-style UI through the fence)
Session panel: a persistent dock above the composer; render_ui / panel: true fences update the same surface in place; /panel opens it from the client (/panel <instruction> customizes via the model, /panel clear clears); the top border is draggable to resize; append: true merges incrementally — same-named tabs append content, new tabs get added; the whole panel caps at 200 nodes / 200 appends, after which the model should send replace to rebuild
Self-healing & limits: every fence passes a spec guard — bad nodes are silently dropped, numbers clamped, strings truncated; the whole tree is capped at 200 nodes / 8 nesting levels; pathological specs never crash the UI
Canonical component protocol: native field aliases such as card.label → title, table.data → rows, callout.kind → tone, and steps.items → steps are normalized deterministically before validation and rendering. validate_dsh_ui reports these normalizations and warns about unknown native fields without blocking custom renderer nodes.
Chart error self-healing: mermaid failures auto-retry with repairs (strip backticks, quote Chinese/space labels, remove <br/>) before degrading to source; a broken chart never hits the screen
Accessibility: tabs/accordions/switches/progress bars carry full ARIA and keyboard navigation (arrow keys switch tabs, Home/End jump)
Zero intrusion: without the plugin, fences are just code blocks — no errors, no session pollution
Component JSON syntax lives in SKILL.md. On hosts with the public skill registry, the plugin registers this bundled genui skill automatically, so new Sessions receive the complete component and field catalog without copying files into ~/.dsh.
chart stays the compact three-kind renderer: use kind: 'bars' | 'line' | 'donut' with finite numeric data[].value fields. validate_dsh_ui reports variant, unsupported kinds, and invalid datum fields explicitly; render_ui rejects the same errors instead of silently rendering the default bars view. Unknown extension fields remain allowed.
The model outputs this fence (written for the browser — you don't need to read it):
{"title":"Order overview","items":[
{"type":"stat","label":"Total revenue","value":"¥128,430","delta":"+12.4%"},
{"type":"stat","label":"Orders","value":"1,024","delta":"-3.1%"}
]}
What you see: two stat cards.
{"title":"Q1 Revenue","items":[
{"type":"echart","title":"Monthly Revenue","preset":"bar","data":[
{"label":"Jan","value":98},
{"label":"Feb","value":112},
{"label":"Mar","value":128}
]}
]}
What you see: a themed bar chart with tooltips and axis labels — rendered by ECharts, lazy-loaded on demand.
The model writes the interface description as JSON inside a dsh-ui fence; the browser-side renderer (src/client) claims this language through the main repo's fence-registry interface and renders it. Components are whitelisted — the model can't smuggle in HTML/scripts; function expressions go through a standalone parser, never eval.
The core render package stays light (≈110 KB min / 28 KB gzip); the mermaid, three.js, and echarts engines are bundled separately as on-demand assets (loaded through the plugin's self-registered HTTP routes the first time they're used), so startup only downloads the rendering core.
[genui] client active; fence-channel=registry|dom. If absent, the client bundle was not activated even if its URL returns 200 — align the profile dependency, package.json.name, cordis.patch.yml, ModuleLoader id, and configured bundle name. If present, inspect the fence label/body; registry-less hosts automatically use the DOM channel.^0.1.2-rc.1 || ^0.1.5-alpha.1; users on DSH <=0.1.1-rc.x should use dsh-genui 0.9.8.dsh: pnpm not found on PATH? Install pnpm, then open a new terminal and retry (corepack enable or npm i -g pnpm).npm view @changfenhuang/dsh-genui version to verify the package name and public registry; if a newly published version still returns 404, retry shortly./plugins/@changfenhuang/dsh-genui/assets/*.js, hosted by the plugin's own HTTP routes). First restart dsh web + hard refresh (Cmd+Shift+R); still broken, remove and reinstall (dsh plugin --profile web remove @changfenhuang/dsh-genui, then add again). Hosts without the asset routes degrade to source/load-error hints — update dsh.pnpm install && pnpm run check.pnpm install
pnpm run check # type check + full tests + build
With the locked dependencies installed, the check script (pnpm run check or npm run check) uses the pinned DSH 0.1.2-rc.1 release packages.
Run node scripts/verify-pack.mjs --keep to retain the verified tarball for inspection or e2e use. The default node scripts/verify-pack.mjs removes its temporary directory after verification.
The real chain end to end: start a temporary dsh web → install the plugin → send a message in a browser so the model outputs a dsh-ui fence → assert the rendering → click an action button → assert the model responds (event-loop closure):
export DSH_ROOT=/path/to/deepseek-harness-0.1.2-rc.1
export DSH_BIN="$DSH_ROOT/apps/cli/lib/bin.js"
DEEPSEEK_API_KEY=sk-... node scripts/e2e.mjs # link-installs the current workspace
Build the DSH 0.1.2-rc.1 checkout first. Set DSH_ROOT to that checkout and DSH_BIN to its apps/cli/lib/bin.js, as shown above; also provide pnpm, DEEPSEEK_API_KEY, and the main repo's web build output. On PASS it saves an e2e-final.png screenshot.
For style/component iterations, a visual smoke that needs no API key: boots a real DSH 0.1.2-rc.1 checkout with the plugin link-installed, injects the component gallery fence through the DOM channel, renders it in headless Chrome, screenshots the full page, and exercises local interactions (table sort, quiz judging, tree collapse, numeric alignment) with hard assertions. Set DSH_ROOT and DSH_BIN to that checkout as shown above before running it.
npx tsx scripts/e2e-visual.mts # → .e2e-artifacts/gallery.png + interactions.png
npx tsx scripts/e2e-visual.mts --keep # keep the scratch DSH_HOME for debugging
Overridable: --port 3098, --out <dir>, DSH_BIN (set it to the apps/cli/lib/bin.js inside the DSH 0.1.2-rc.1 checkout), PLAYWRIGHT_PATH (defaults to the global playwright-core).
| Direction | Verdict | Rationale |
|---|---|---|
| Incremental patching (model sends diffs, not full specs) | Not doing | A fence costs 200–800 tokens; resending is nearly free; a patch protocol's teaching cost and error rate aren't worth it. Revisit if sub-second auto-refreshing panels ever appear |
| Action debounce/dedup | ✅ Done (300 ms trailing edge, per action name) | Rapid-click spam is real friction; one choke point |
| Cross-session state persistence (replay restores tabs/switches) | Not doing | Replay-reset is the more correct default (the model has already updated the UI with a new fence); state survives naturally during streaming |
| MCP adapter / standalone gallery page / i18n | Not doing | No cross-tool demand signal; gallery material is covered by gallery.ts + demo-prompts + README screenshots; only 6 built-in strings |
📄 License: MIT
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